To lead major technology projects from conception and prototyping through development and production.


Engineering in the areas of embedded microprocessor hardware and software design for over 40 years. For most of that time as an independent contractor or a co-owner/chief engineer of a small business. Responsibilities have been to create the architecture, circuit design, firmware and software tools of microprocessor-based controllers, systems, and games.

Bill Hicks bhicks@darkstarstudios.com

Games Experience

Co-Founder/CTO Pick Up & Play 2002-
Wii Game Console
  [unpublished] Engine

Wireless Phone Games
  Alien Siege, J2ME,BREW
  Barnyard Bouncin, J2ME,BREW
  Turkey Shoot, J2ME,BREW
  Santa's Workshop, J2ME,BREW

Contract Consultant
Killer Game 2002-2003
  NCAA Final Four, PS2: Network Play

Lead Programmer/Technical Director
Angel Studios 1998-2002
  Smugglers Run, PS2: Audio & UI
  Midnight Club, PS2: Audio
  Test Drive Off-Road Wide Open: Xbox,PS2: Lead
  Smugglers Run War Zones: Gamecube: Audio
  Midnight Club II: Xbox: Audio

Lead Programmer
New Level Software  1996-1998
  Courier Crisis, PS1 & Saturn

Senior Programmer
Sony Imagesoft/Computer Interactive 1994-1996
  ESPN GameDay, PS1: UI
  ESPN Baseball Pennent Edition, Sega CD: CD & Graphics Engine

Senior Programmer
Park Place Productions 1993
  Tengen Awesome Baby Basketball, Genesis: all

......And much more!


1969 B.S. Electrical Engineering.  UC Davis

Some Other Experience

Systems Design, H/W & S/W Prototyping
Virtual Range 2001
  Interactive Golf Simulator, Java/Windows

Firmware & System Software
Ocean Sensors 1997-
  Embedded instrumentation, Windows GUI

Educational Software
Jostens Learning 1992
  Cacique -- Spanish Language Multimedia, Smalltalk/Pascal

For a complete list of experience, see http://www.darkstarstudios.com